Emrys Moffette

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Adaptable Game Developer who is experienced in programming, VFX and writing. Having worked on
projects such as Ichor Burns, I'm always looking for opportunities to apply and expand my skills.

Skills

A general overview of my skills.
C++
C#
Unreal
Unity
Agile Development
Jira

Projects

A Gamejam title produced in 3 days where you unlock new abilities to navigate a room faster and faster.

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An Anime Action Roguelike game made in Unreal Engine that won 1st Place Award in Accessibility at Level Up 2025.

- Gameplay Programmer & Designer
        - Missions & Missions Manager
        - Json Parser
        - Environmental Systems
- VFX Artist
- Writer
- Localization Technician

Simple Networked Chat

A basic chat client and server utilising multi-threading.

Lighting Test

A Custom Game Engine Test for lighting in an engine built by myself in C++ using bgfx, box2D and imgui.

Golf Game

A showcase demonstrating a Jolt Physics Implementation.

Space Landing

Another showcase made in my custom engine demonstrating ECS, Box2D and a movable camera.

Horse Pinball

A silly game made in my custom engine demonstrating box2D.

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Duck Souls

A souls like demo where you play as a duck. Made over 4 months in a team to simulate an Agile environment.

- Data Management
- File Handling
- Enemy Attacks and Behaviour
- Saving, Loading and Respawning

Emrys Moffette ©